Poison has mediocre effect when used by players, even if you manage to find multiple poison arrows in an archer build, but completely destroys players with no reliable way to counter that (other than OTK anyone with poison). Now a couple thoughts, of course everything in the endless run is not supposed to be perfectly balanced but it still shows some flaws imo.
Sometimes map can generate a healer (I don't think I've seens the chest like this but might also be the case) with a locked door you don't have to open because there is a free passage from one of the other sides:) There is also a bug I've mentioned here before, with relics sometimes stop applying their effect after reorganizing during combat. So things are getting loud until you move it back and forth a bit:) SFX volume option resets after refreshing the page, while still showing the old position of the slider. Maybe that was my missclick although Im almost sure I picked the right one, but maybe. On the floor 40 I somehow got scammed for my key, opening a door on Floor 39 and expecting The Swamp on 40-42 segment, but got into the Caves instead. By the way, I can't even tell for sure how many times I've accidentally clicked End Turn instead of actually making my turns, can't help but click this sneaky button sometimes, not even sure if its positioning or its look or what else:) It will return if you go to the map and back again once you finished attacking though.
So I just did my luckiest run ever with shield spirit+cleavers (stopped at floor 62), and here is little collection of bugs I've encountered on my way:)įirst, you can change between backpack and the map while attacking in combat (cleavers take quite some time to do their things), and when you do so, "End Turn" button disappears.